While the game accounts for most ideas the player might have, it never points out if it's even close to the correct course of action. It does little to nothing to guide the player's actions in each successive time loop. From a gameplay perspective, there's almost too much freedom. Twelve Minutes is a prime example of a well-crafted and superbly performed story that's still likely to sit poorly on people's palate. There are games out there that cater to just about every type, from light-hearted fun to dramatic suspense to terrifying horror, but not every game is suited to every audience. Some disturbing sex references at the end. The language is very frequent but not overly offensive in nature. A character can also be tortured in way that will make you feel bad even though they are a terrible person. While not comstant of wanton the it can be very bloody and sometimes agonizingly brutal especially the suicide scenes and the several ways a pregnant woman can be murdered. Violence and language are the prominent cautions. Such as a (non explicit) love scene that continues unaffected even when done after a certain twist. There are numerous occasions where its clear the writers didnt think of certain choices and they come off as awkward.
![12 minutes endings 12 minutes endings](https://scans-hot.leanbox.us/manga/One-Piece-Digital-Colored-Comics/0699-015.png)
The final twist is kinda silly and soap opera-ish and a bit confusing given the chronology the game presents. Even if alot of the logic and character morality is very questionable. A bite-sized time-sensitive point and click adventure where its fun to find what new interactions with each loop, notice the immersive ques the game uses to give hints and experiment to find new endings.